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Endless space 2 wiki custom factions
Endless space 2 wiki custom factions






endless space 2 wiki custom factions

There are plain better strategies, some of them are considered abusive in multiplayer (corvette spam) others are not (currently, don't use missiles). The exploit and exterminate phase are the RTS ones. That part is not very different from usual space 4X. Then you'll also need to plan your expansion. That's probably the best part of the game, since the beginning. By what I understood, they are planning to expand on it by creating a "space geography" with monster zones etc. The 4X part: you'll have good time exploring the galaxy and discovering randomly-generated empires and species in the early game.

endless space 2 wiki custom factions

That's the RTS part: ressource management and fleet micro. Conquering means like you'll spam units after optimizing your ressource production. Doing nothing means that you'll stack points so you can conquer later. Stellaris offers you one choice: doing nothing or conquering. In fact, you didn't play ES2 at all, did you? I don't expect ES2 to be very popular here (since it's Stellaris most direct competitor), but still. ES2 is actually closer to V2 than Stellaris because you actually have different ressources to manage and a galactic market (with prices that go up and down). Stellaris pops are a lot closer to the ones you'll find in space 4X - you can put them in different ressource production tiles/slots and depending on various modifiers they might revolt.

endless space 2 wiki custom factions

They don't use the same mechanics, they aren't categorized in the same way. And the only thing that V2 pops have in common with Stellaris pops is the name. Stellaris faction system allows you to gain influence and happiness. overall it feels like a simpler Civ5, not Civ in space).Ĭomparing Vicky to Stellaris pop and factions systems. And that's not even BE's main flaw - which was actually the lack of diversity (all empires feel the same, all planets feel the same, all aliens, all units. Or play in the highest diffulties, I don't know.Ĭomparing ES2 to Beyond Earth (and it's not the first time you do it) is dishonest. If you are going to claim that ES2 can be won in 100 turns so don't bother to play it, then you must also say that Stellaris is boring and repetitive and that after some conquests with your min-maxed empire in the early game there's no need to continue a game- it's already won anyway.Īnd as someone already told you in another thread, you can deactivate victory conditions. It plays like a mix of 4X and RTS.Įndless Space 2 has many features you can and will actively use early in the game (including a trade company system, ground combat that makes some sense, and meaningful ship designs that vary from one game to another). Stellaris is neither grand strategy, EU or Victoria. Reading this from the QA team is really alarming for me.








Endless space 2 wiki custom factions